Shuffle the 72 Carcassonne tiles into a draw order with a tile counter, optional River expansion and equal piles, plus a shareable code.
This helper manages tile order and counts for the 72-tile base game and optional River. Tile placement and scoring stay with the players.
Carcassonne setup randomization is about tile draw order, not deciding where players will place tiles. This helper prepares a shuffled order and can divide that order into piles while keeping a tile counter available. It supports the base-game tiles and optional River, making it useful for a group that wants to preserve or compare the same sequence of draws.
Choose whether to include the River and how many piles to prepare before generating. Match the physical tile set to those choices and keep the order private if knowing future draws would change play. Use the counter as tiles are drawn; all placement decisions and scoring remain with the players.
Free to use, with no account required. Use your physical game components and the rulebook for the complete rules.