Generate a Codenames key card for spymasters: random 5x5 team layouts with the assassin, starting team and a shareable code. Free and instant.
This tool generates the secret team key; you still need the word cards and the game rules to play.
The Codenames key card assigns the visible word grid to the two teams, neutral spaces, and the assassin. It is the secret information layer of the setup, not a replacement for the words themselves. Generate the key only after your group knows who the spymasters are, and decide how the top of the key corresponds to the top of the table.
Check the key orientation and starting team before the first clue. Rotate the physical word grid or the viewing device only if both spymasters agree on the resulting orientation. Keep the screen and any shared key code away from guessers: revealing even part of the key changes the information available during play.
Free to use, with no account required. Use your physical game components and the rulebook for the complete rules.