Rise & Fall

Generate a Rise & Fall landscape on a hex grid from the real tile shapes: sea, plains, forest, mountain and glacier, with a fair starting-area preview.

Rise & Fall setup guide

Generate a Rise & Fall landscape on a hex grid from the real tile shapes: sea, plains, forest, mountain and glacier, with a fair starting-area preview.

How to use the Rise & Fall tool

  1. Generate a landscape from the available tile shapes.
  2. Arrange sea, plains, forest, mountain and glacier tiles according to the preview.
  3. Compare the starting-area preview before claiming starting positions.

Elevation and terrain make the landscape more than a flat map. Check tile orientation and height while building it.

What this setup tool prepares

Rise & Fall landscape preparation involves terrain and elevation. Sea, plains, forests, mountains, and glaciers create a three-dimensional arrangement, so a map preview is most useful as a building reference. The starting-area view helps your group inspect the landscape before claiming positions on the assembled physical world.

Before you start playing

Match the tile shapes, orientation, and height while building. Compare starting areas on the completed landscape rather than relying on terrain color alone. Check that your available components match the selected setup, and verify the physical arrangement before placing pieces or committing to a starting position.

Free to use, with no account required. Use your physical game components and the rulebook for the complete rules.