Generate the three floors of Burgle Bros.: random tile layouts, walls and a heat preview, so every heist is new.
The floor layout and walls shape guard movement. Use the rulebook for guard decks and other remaining setup.
Burgle Bros. uses a building rather than a single flat map. The relationship between floor tiles and walls shapes the routes available during the heist. Generating the three floors together lets you inspect that structure before laying out components, and the heat preview gives you another way to review the arrangement before beginning play.
Check both tiles and wall locations on every floor. Select the intended difficulty and wall count before generating a new building. Prepare guards and their remaining components from the rulebook rather than treating the floor plan as complete game setup; the preview describes the building, not the outcome of the heist.
Free to use, with no account required. Use your physical game components and the rulebook for the complete rules.